﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace BlackAndWhiteBalance
{
    public static class Const
    {
        public const int WindowWidth = 1024;
        public const int WindowHeight = 768;
        public const int PlayAreaDotWidth = 384;
        public const int PlayAreaDotHeight = 384;
        public const int PlayAreaToScreenScale = 2;
        public const int PlayAreaScreenSpaceWidth = PlayAreaDotWidth * PlayAreaToScreenScale;
        public const int PlayAreaScreenSpaceHeight = PlayAreaDotHeight * PlayAreaToScreenScale;
        public static Rectangle PlayAreaRenderRectangle = new Rectangle(WindowWidth - PlayAreaScreenSpaceWidth, (WindowHeight - PlayAreaScreenSpaceHeight) / 2, PlayAreaScreenSpaceWidth, PlayAreaScreenSpaceHeight);
        public const uint DotColour = 0xFF000000;
        public const uint BGColour = 0xFFFFFFFF;
        public const uint MaxControls = 100;
    }
}
